Some Thoughts



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/10/2002 at 13:06, xxxxxxxx wrote:

    1. Extrude one of the basic shapes (circle, square) at a X amount distance and have it morph to the new shape. Example would be to have a square polygon and extrude it to a circle within X distance.
    2. Extrude inner circle by X number of points. Extras could be to select a second surface and repeat inner circle and quad polgon all the points in a straight line fashion together while removing the inner ploygon.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/10/2002 at 15:01, xxxxxxxx wrote:

    Unless i misunderstood your post, i'm sure you could do what you're describing with the loft nurb.
    greets,
    BarZoule



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/11/2002 at 17:22, xxxxxxxx wrote:

    hmm... i think though that the nurbs tools could do with a little work all the same. for instance there should be a version of loftnurbs that doesn't twist objects and make a mess of extruding between splines with different numbers of points (i.e. resolution independent), maybe with handles at each of the splines to control the ammount of twist at that point (after all a nurbs surfaec is just meant to be a single UV sheet). *sigh* all the nurbs stuff needs to be updated. wish that someone or maxon would make a Nurbs module, something with the power of a dedicated nurbs modeller (like rhino... or even just as good as maya would be fine) and plgins to enable switching between subd's and nurbs, or polys and nurbs for major modelling joy. also edge as polyline tools (i.e. like spline, only dealt with like a two sided polygon). anyway you're right. for the moment loft nurbs does sort of do that (in a messy way).


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