On 15/03/2014 at 17:31, xxxxxxxx wrote:
Hi, first post here:
Is there any way to store a copy of the original unmodified mesh that can be reverted to at any point?
The basic outline of my Python setup is this:
Plane object, coverted to an editable object. Python Expression tag added to it. The python expression does some cuts/subdivs via SendModellingCommand()..
What i`d like is basically to be able to revert to the original unmodified object/mesh on-the-fly if possible..
Ultimately, the SendModellingCommand operations are altering the mesh based on the position of another object in the scene, so ideally it would constantly refresh and re-do the operations from scratch based on the updated position of the other object.
Not sure if this makes any sense. Ive looked at trying to grab a cache of the op but can
t quite get that working. Any help appreciated!