On 10/03/2014 at 09:11, xxxxxxxx wrote:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;
I have a question about something in the BaseDraw documentation.
it says this:
static BaseDraw* Alloc() Useful for situations when there is no base draw avaible. It is used for instance in Mograph's Camera shader.
It has a spelling error in it. But that's not what I'm wondering about.
I looked at the Camera Shader. And I'm wondering how the BaseDraw is used?
Is it being used to get the camera's screen matrix?
The documentation teases us about the Camera Shader. But it never explains how it works.
Can I use this same technique to put an image in the TextureViewer somehow?
Can I use this same technique to draw in a shader plugin somehow?