On 01/03/2014 at 13:38, xxxxxxxx wrote:
Hi
I have made a ToolData plugin that does some drawing in the active 3d editor window. Its working exactly as i want to. I hoped to be able to draw an underlay of supporting lines in the TextureViewer as well when the user switches to UV editing, but i can't figure out how to draw 2d lines in the TextureViewer like i can in the 3d editors. I can't even figure out how to detect when the mouse is over or clicked in the TextureViewer :)
Anybody know how the UV polygons are drawn in the TextureViewer? And if its possible to draw lines like that in the TextureViewer with Python?
Any help appreciated?
Cheers
Bonsak