THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/10/2002 at 10:25, xxxxxxxx wrote:
A great tool in Lightwave is the SpinQuads tool, which basically just rotates a selection of two quads around one space (there's an example on the front paeg of my homepage renderzone section)
http://www.peranders.com/c4d8/
It would be even better if it were a spin edges plugin, that basically did the same thing, but would rotate the edge currently selected (for better flow) to the next points in the poly's connected to it (if you were to select one edge and rotate it it would be the same as selecting to quads and rotating them). but if you were to have multiple edges selected, and they all had one point in common (i.e. there were coming out of point corner) then they would all rotate around that point (like spinnning the star shape) if they don't have a point in common then they just rotate clockwise with each "spin" unattached to each other. It shouldn't need any dialog box as that will only slow down workflow, it should just be a case of assigning a hotkey to it, and then selecting the edge you want to spin, and hitting the hotkey=edge spun.
This would be a tremendous help with getting flow to work around models, when using hypernurbs, and also avoiding the dreaded too many polys coming together at one point and having too much influence problem.