On 16/02/2014 at 11:44, xxxxxxxx wrote:
Cinema 4D Version: 13,14,15
Platform: Windows ;
Language(s) : C++ ;
Hi, I ask this here in this forum, because some of you use Visual Studio, and probably have seen something similar.
I cannot remember that I had this in VS 2010.
When I set a breakpoint, and inspect a variable, I get strange values.
In this particular case, I am getting the name of a BaseObject.
The Visual Studio debugger shows "dummy dummy dummy", but as you see, the next line sends the name to the console, using GePrint(). And in the console in C4D, the name is printed correctly.
Have you experienced this? And do you have a solution?
I can also mention that the VS 2012 debuggers sometimes is insanely slow, have no idea if these two phenomenons are related.