On 09/02/2014 at 14:27, xxxxxxxx wrote:
Hi
Im struggeling with how i can get DrawLine2D to be draw on top of the other scene objects. I have a tooldata plugin and im drawing a simple rectangle inside the MouseInput function:
(omitted code)
# Draw a rectangular region in the picture viewer
while result==c4d.MOUSEDRAGRESULT_CONTINUE:
mx += dx
my += dy
p2 = c4d.Vector(mx,firstMy,0)
p3 = c4d.Vector(mx,my,0)
p4 = c4d.Vector(firstMx,my,0)
# bd.SetDepth()
bd.LineZOffset(100)
bd.SetMatrix_Screen()
# bd.SetMatrix_Camera()
bd.SetPen(c4d.Vector(0.9,0.9,0.9),c4d.SET_PEN_USE_PROFILE_COLOR)
bd.SetDepth(True)
bd.DrawLine2D(p1, p2)
bd.DrawLine2D(p2, p3)
bd.DrawLine2D(p3, p4)
bd.DrawLine2D(p4, p1)
c4d.DrawViews(c4d.DA_ONLY_ACTIVE_VIEW|c4d.DA_NO_THREAD|c4d.DA_NO_ANIMATION)
result, dx, dy, channel = win.MouseDrag()
(omitted code)
The rectangle is drawn on top of the grid but behind shaded objects. How can i draw it on top of everything else in the scene? Setting the LineZOffset doesn't seem to have an effect.
Any help appreciated
Cheers
Bonsak