On 06/02/2014 at 01:15, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
is there a way to get the available computer's memory? Or preferably what's free? I've come across this in the docs "GeMemGetFreePhysicalMemoryEstimate()" but it's returning a negative value. Is this correct?
Just on another note, how can one calculate the memory space required for a bitmap? For instance, a 1920x1080 at 32B - if I know the resolution etc, how can I calculate the memory that image takes up?