Document scale always returns 1

  • On 05/02/2014 at 07:59, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   13,14,15 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    Hi, if I insert a primitive cube in a document, it defaults to a certain size.
    If I then scale up the document by a factor of 10, then insert a new cube, this new cube is 10 times smaller.

    What I need is to detect the scale of this C4D "world", because I want so scale up a newly created object, so that it visually has the same size, regardless of the C4D "world scale".

    This code is totally useless:

       BaseContainer* bc = doc->GetSettingsInstance(DOCUMENTSETTINGS_DOCUMENT);
       UnitScaleData* usd = (UnitScaleData* )bc->GetCustomDataType(DOCUMENT_DOCUNIT, CUSTOMDATATYPE_UNITSCALE);
       Real docScale = 0;
       DOCUMENT_UNIT docunit = 0;
       usd->GetUnitScale(docScale, docunit);

    It is useless because docScale always == 1. I scale up the document ten times. Still returns 1.
    How can I get hold of the scale of the C4D world for the current document? So that I can use this value to scale the objects I programmatically insert into C4D?

  • On 05/02/2014 at 08:11, xxxxxxxx wrote:

    Ok folks,
    I found the solution myself.
    And instead of deleting my post, I will give you the solution here, in case someone else might need it:

       BaseSceneHook* baseSceneHook = doc->FindSceneHook(180000100);
       GeData geData;
       baseSceneHook->GetParameter(DescID(10001), geData, DESCFLAGS_GET_0);    
       Real scale = geData.GetReal();

    The number 10001 = WORLD_SCALE
    I have no idea where the number 180000100 comes from. I just found this brilliant post by Scott in this forum:

    It is a super thread, I have bookmarked it!
    Thanks to Scott for this!!

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