Position Rotation - of parent

  • On 17/01/2014 at 02:51, xxxxxxxx wrote:


    I try to Position Objects on a spline and have some issues when the spline is not in the same null object- i try to get the offset by checking all - parent objects - but i have to mention the rotation - have one of you an idea ?

    def GetContainerPosOffset(self, node) :
        parentpos = c4d.Vector(0)
      if node.GetUp() != None:
            parnode = self.GetContainerPosOffset(node.GetUp())
            #print parnode
            parentpos += parnode
        parentpos += node.GetAbsPos()
        return parentpos

    Edit notice NiklasR : fixed code formatting

  • On 17/01/2014 at 02:59, xxxxxxxx wrote:

    You should prefer GetMg().off over GetAbsPos(). Why not just use GetUpMg()?


  • On 17/01/2014 at 03:19, xxxxxxxx wrote:

    hey Niklas,

    thanks for your reply -

    your right - it's a better way - but it don`t help me to calculate the right position

  • On 17/01/2014 at 03:23, xxxxxxxx wrote:

    a nice way to get the world coordinates of a object

  • On 17/01/2014 at 03:35, xxxxxxxx wrote:

     your right - i red the description of the function -

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