Position Rotation - of parent

On 17/01/2014 at 02:51, xxxxxxxx wrote:


I try to Position Objects on a spline and have some issues when the spline is not in the same null object- i try to get the offset by checking all - parent objects - but i have to mention the rotation - have one of you an idea ?

def GetContainerPosOffset(self, node) :
    parentpos = c4d.Vector(0)
  if node.GetUp() != None:
        parnode = self.GetContainerPosOffset(node.GetUp())
        #print parnode
        parentpos += parnode
    parentpos += node.GetAbsPos()
    return parentpos

Edit notice NiklasR : fixed code formatting

On 17/01/2014 at 02:59, xxxxxxxx wrote:

You should prefer GetMg().off over GetAbsPos(). Why not just use GetUpMg()?


On 17/01/2014 at 03:19, xxxxxxxx wrote:

hey Niklas,

thanks for your reply -

your right - it's a better way - but it don`t help me to calculate the right position

On 17/01/2014 at 03:23, xxxxxxxx wrote:

a nice way to get the world coordinates of a object

On 17/01/2014 at 03:35, xxxxxxxx wrote:

 your right - i red the description of the function -