On 14/01/2014 at 03:51, xxxxxxxx wrote:
Cinema 4D Version: 13,14,15
Platform: Windows ;
Language(s) : C++ ;
Eventually I will have to compile my plugins for the Mac OS.
I am a Windows man, and will continue to be. It is not that I think Mac is worse etc., it is just that Windows programmings has been my bread and butter the last 15 years, and I do not have the time, nor the interest to learn a new OS.
But with this C4D plugin writing endeavour, things might change.
I understand I must purchase a Mac. Right? Has anyone tried to use C++ Builder for C4D plugins? It compiles to the Mac platform, but I am in doubt it will serve this particular purpose.
So what Mac to purchase? Getting an extra machine in house, I also want to use it for network rendering.
I also understand that the source code can be used almost as is, provided I use a version control system that Xcode can access. Is this right? And xcode, does it cost money? Being a Visual Studio developer, is the uphill struggle noticeable, learning xcode?
Can I install C4D on the Mac, using the same serial number as I have on Windows? Because I of course want to test my plugins. Then, can I also use the Mac as a Team Render Client? When the main C4D is installed and not Team Render? Or can I install Main C4D and additionally Team Render side by side?
Many questions.. I thought I would never ever own a Mac, but now I have to bite the bullet.. it seems.. And - I am very reluctant to send my source code to someone else for compiling. Although I am considering it. An idea is to find a Mac partner, one who would like to cooperate writing plugins. For sale, worth to mention.