On 26/12/2013 at 18:54, xxxxxxxx wrote:
Hello everybody,
sorry for that stupid question, but how can I add a FilenameElement (like UserData/Filename) to a GeDialog. I didn´t find anything in SDK.
Thanks alot
rown
On 26/12/2013 at 18:54, xxxxxxxx wrote:
Hello everybody,
sorry for that stupid question, but how can I add a FilenameElement (like UserData/Filename) to a GeDialog. I didn´t find anything in SDK.
Thanks alot
rown
On 27/12/2013 at 02:27, xxxxxxxx wrote:
There is a filename customgui, you can examine it with the ressource editor plugin. You can also use just storage.SaveDialog().
happy holidays,
ferdinand
On 03/01/2014 at 13:33, xxxxxxxx wrote:
Hello littledevil,
thx for your reply. It was really helpfull.
Ive solved it in this way:
import c4d
from c4d import gui
#Welcome to the world of Python
class Dlg(gui.GeDialog) :
TEXT = 10001
SAVE = 10002
PATHSTRING = 10003
OK = 20001
CANCEL = 20002
def CreateLayout(self) :
self.GroupBegin(0, c4d.BFH_SCALEFIT, cols=1)
self.AddEditText(self.TEXT, c4d.BFH_LEFT, initw=500)
self.GroupEnd()
self.GroupBegin(0, c4d.BFH_SCALEFIT, cols=2)
self.AddEditText(self.PATHSTRING, c4d.BFH_SCALEFIT)
self.AddButton(self.SAVE, c4d.BFH_LEFT, initw=30, name="...")
self.GroupEnd()
self.GroupBegin(2, c4d.BFH_SCALEFIT, cols=2)
self.AddButton(self.OK, flags=c4d.BFH_SCALEFIT, name="OK")
self.AddButton(self.CANCEL, flags=c4d.BFH_SCALEFIT, name="CANCEL")
self.GroupEnd()
return True
def Command(self, id, msg) :
if id == self.SAVE:
path = c4d.storage.SaveDialog(type=c4d.FILESELECTTYPE_ANYTHING, title="Export", force_suffix="txt")
if path is None: file = ""
self.SetString(self.PATHSTRING, path)
if id==self.OK:
text = self.GetString(self.TEXT)
path = self.GetString(self.PATHSTRING)
file = open(path, "w")
file.write(text)
file.close
self.Close()
if id==self.CANCEL:
self.Close()
return True
def main() :
dlg = Dlg()
dlg.Open(c4d.DLG_TYPE_MODAL, xpos=550, ypos= 200, defaultw=300, defaulth=10)
c4d.EventAdd()
if __name__=='__main__':
main()
Greetings
rown