CUSTOMGUI_TEXTURENAME



  • On 19/12/2013 at 07:32, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R15 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I want to use the [CUSTOMGUI_TEXTURENAME](file:///D:/Users/pgrooff/Documents/pim/c4d/c++%20R15%20sdk/help/pages/customgui_texturename/enum_CUSTOMGUI_TEXTU407.html#customgui_texturename0)
    However I do not see the little arrow in front of the field and I do not see the icon of the selected texture. See below.
    I tried setting some sttings, but nothin works.
    What to do?

    	BaseContainer textgui;
        textgui.SetBool(FILENAME_TEXTURE, true);
    	textgui.SetBool(LINKBOX_HIDE_ICON, false);
        myTxtfile = (TexturenameCustomGui* )AddCustomGui(1010, CUSTOMGUI_TEXTURENAME, "", BFH_SCALEFIT, 0, 0, textgui);
    



  • On 19/12/2013 at 13:17, xxxxxxxx wrote:

    Hi Pim,

    you can expand the widget by calling BaseCustomGui::SetLayoutMode(LAYOUTMODE_MAXIMIZED). You can
    get the address of the BaseCustomGui from GeDialog::AddCustomGui() or GeDialog::FindCustomGui().

    PS: The SetLayoutMode() method is not available in Python.

    Best,
    -Niklas

    EDIT: You need to call this after, not in, CreateLayout() (eg. InitValues())



  • On 19/12/2013 at 23:17, xxxxxxxx wrote:

    Thanks, I'll give it a try and report back.



  • On 19/12/2013 at 23:27, xxxxxxxx wrote:

    And it works!
    All I had to add was myTxtfile->SetLayoutMode(LAYOUTMODE_MAXIMIZED);
    Only the little 'fold' arrow is missing in front of the field, but perhaps I can 'simulate' that by using this same function.


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