• On 16/12/2013 at 04:05, xxxxxxxx wrote:

    ok, i'm doing and object plugin.
    Everything that i draw which is 2D, like DrawPoint2D and other objects that are drawn in screen space, are drawn behind/overlapped by the objects in the scene. I'm drawing in the c4d.DRAWPASS_OBJECT pass.

    for example:

    def Draw(self, op, drawpass, bd, bh) :  
          if drawpass==c4d.DRAWPASS_HIGHLIGHTS:  
              return c4d.DRAWRESULT_SKIP  
          elif drawpass == c4d.DRAWPASS_OBJECT:  
              posList = [Vector(500,500,500),  
              for point in posList:  

  • On 16/12/2013 at 07:39, xxxxxxxx wrote:

    If you use a SceneHook plugin to draw 2D stuff to the screen it won't get hidden by the objects.
    Take a look at this:

    I found another way to get around the problem (I call it a bug) by creating a dummy 2d object at the top of my code where I'm drawing things.
    The dummy object I use is just a 2D line with no length.
    This pushes the drawn 2D stuff out one layer and prevents objects from covering it up.


  • On 16/12/2013 at 12:19, xxxxxxxx wrote:

    Hm, I can't get to exploit your bug suggestion :) The result is the same, and if i don't fix the matrix after that it messes up the 3d draws following in the code. I found that post with the scene hook before posting here, but I have no C++ experience at all. Looking at that code, i can't understand how to register a scene hook plugin via pythoh. Any hints ?

  • On 16/12/2013 at 13:25, xxxxxxxx wrote:

    I don't happen to have a Python example of drawing 2D things to the screen in an Object plugin.
    But I do have one for a Tag type of plugin.

    If you like.
    Send an e-mail to: with your e-mail address. And I'll send you the plugin and the code.


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