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On 11/12/2013 at 17:15, xxxxxxxx wrote:
User Information: Cinema 4D Version: 13 Platform: Windows ; Language(s) : C++ ;
--------- Hi, Is there any way we can retrieve the collision status value of the objects inside of the collision deformer? Since the deformer is already testing for collisions before doing it's deforming. I would like to use that state value as a condition for doing other things. Instead of adding some other second collision test on top of it.
That would be rather redundant.
-ScottA