On 11/12/2013 at 17:15, xxxxxxxx wrote:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;
Is there any way we can retrieve the collision status value of the objects inside of the collision deformer?
Since the deformer is already testing for collisions before doing it's deforming. I would like to use that state value as a condition for doing other things. Instead of adding some other second collision test on top of it.
That would be rather redundant.