cross platform delivery?
On 09/12/2013 at 19:15, xxxxxxxx wrote:
Cinema 4D Version: R15
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Incredibly, with your help, I have finally succeeded building MacOS and Windows versions of my plugins. And via Git I can keep the code base synchronized.
So, now. how do you deliver the package to the various users?
In MacOS I create a .zip archive which easily expands on the receiver end via double click.
In Windows 7 I can double-click the very same .zip file and can drag the folder I need to the plugins folder.
In Windows XP I can't unpack the .zip file unless I have some extraction utility installed (the first one I found was 7-zip).
My question to the Windows people:
Is the delivery via .zip on Windows as common as on MacOS?
On 10/12/2013 at 01:33, xxxxxxxx wrote:
Basically, yes. I always deliver plugs that way. Windows XP didn't have a built-in zip utility so the user will need to install one.
On 10/12/2013 at 18:44, xxxxxxxx wrote:
Thanks. This answers the question. One gets so used to have that stuff already installed.