cross platform delivery?

  • On 09/12/2013 at 19:15, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R15 
    Platform:   Windows  ; Mac  ;  Mac OSX  ; 
    Language(s) :     C++  ;


    Incredibly, with your help, I have finally succeeded building MacOS and Windows versions of my plugins. And via Git I can keep the code base synchronized.

    So, now. how do you deliver the package to the various users?

    1. In MacOS I create a .zip archive which easily expands on the receiver end via double click.

    2. In Windows 7 I can double-click the very same .zip file and can drag the folder I need to the plugins folder.

    3. In Windows XP I can't unpack the .zip file unless I have some extraction utility installed (the first one I found was 7-zip).

    My question to the Windows people:
    Is the delivery via .zip on Windows as common as on MacOS?

  • On 10/12/2013 at 01:33, xxxxxxxx wrote:

    Basically, yes. I always deliver plugs that way. Windows XP didn't have a built-in zip utility so the user will need to install one.


  • On 10/12/2013 at 18:44, xxxxxxxx wrote:

    Thanks. This answers the question. One gets so used to have that stuff already installed.


Log in to reply