Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 25/11/2013 at 15:14, xxxxxxxx wrote:
User Information: Cinema 4D Version: R12 R15 Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- I am successfully launching an html help file via GeExecuteFile in a tag plugin. However, when I make the target file unavailable GeExecuteFile still returns a positive result which makes it impossible for me to detect that the file wasn't found and an error message should appear.
Am I missing something?
Thanks
On 25/11/2013 at 15:59, xxxxxxxx wrote:
To check if the file exists, you can use GeFExist() I am not sure to what extent GeExecuteFile is OS dependent, I have programmed many years for the Windows OS, and the Windows API has several ways of opening (executing) a file, and I do not know which of them C4D uses. So to be safe, just use GeFExist(..)
On 27/11/2013 at 13:47, xxxxxxxx wrote:
Thanks. GeFExist(...) works!
Peter