GeExecuteFile error?

On 25/11/2013 at 15:14, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R12 R15 
Platform:   Windows  ; Mac  ;  Mac OSX  ; 
Language(s) :     C++  ;

I am successfully launching an html help file via GeExecuteFile in a tag plugin.
However, when I make the target file unavailable GeExecuteFile still returns a positive result which makes it impossible for me to detect that the file wasn't found and an error message should appear.

Am I missing something?


On 25/11/2013 at 15:59, xxxxxxxx wrote:

To check if the file exists, you can use GeFExist() 
I am not sure to what extent GeExecuteFile is OS dependent, I have programmed many years for the Windows OS, and the Windows API has several ways of opening (executing) a file, and I do not know which of them C4D uses.
So to be safe, just use GeFExist(..)

On 27/11/2013 at 13:47, xxxxxxxx wrote:

Thanks. GeFExist(...) works!