On 25/11/2013 at 15:14, xxxxxxxx wrote:
Cinema 4D Version: R12 R15
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I am successfully launching an html help file via GeExecuteFile in a tag plugin.
However, when I make the target file unavailable GeExecuteFile still returns a positive result which makes it impossible for me to detect that the file wasn't found and an error message should appear.
Am I missing something?
On 25/11/2013 at 15:59, xxxxxxxx wrote:
To check if the file exists, you can use GeFExist()
I am not sure to what extent GeExecuteFile is OS dependent, I have programmed many years for the Windows OS, and the Windows API has several ways of opening (executing) a file, and I do not know which of them C4D uses.
So to be safe, just use GeFExist(..)
On 27/11/2013 at 13:47, xxxxxxxx wrote:
Thanks. GeFExist(...) works!