On 13/11/2013 at 14:17, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13-R14
Platform: Windows ;
Language(s) : C++ ;
---------
Hi,
I use this to add / remove protection of an object
void MyClass::FooProtection(BaseObject* foo, Bool protect)
{
foo->ChangeNBit(NBIT_PROTECTION, protect ? NBITCONTROL_SET : NBITCONTROL_CLEAR);
}
but I would very very much like to protect of positioning and scaling, and allow rotation. Can this be achieved without using a PSR Protection tag? I guess not (I have look in the SDK) but if , I would make a happy dance of joy..