Protect position only?



  • On 13/11/2013 at 14:17, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R13-R14 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    Hi,
    I use this to add / remove protection of an object

    void MyClass::FooProtection(BaseObject* foo, Bool protect)
    {
        foo->ChangeNBit(NBIT_PROTECTION, protect ? NBITCONTROL_SET : NBITCONTROL_CLEAR);
    } 
    

    but I would very very much like to protect of positioning and scaling, and allow rotation. Can this be achieved without using a PSR Protection tag? I guess not (I have look in the SDK) but if , I would make a happy dance of joy..


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