Automated Proximal Shader



  • On 04/11/2013 at 01:07, xxxxxxxx wrote:

    Situation
    I've made a material with a proximal shader (in the luminance channel).
    As you know, you have to drag the 3D object in the proximal shader properties for it to work properly.

    Situation
    I've made a material with a proximal shader (in the luminance channel).
    As you know, you have to drag the 3D object in the proximal shader properties for it to work properly.

    Problem
    I want to apply the same material (with its custom proximal shader) to a whole bunch of different objects.
    That would mean that for every object, I would have to make a new material and then drag the object in its properties. And that would take a very long time.

    Wish
    - Wouldn't it be awesome if the object automatically appeared in the proximal shader properties after applying the material to that object?
    - Is it possible that there is only one material needed for this task? Instead of having to make a new material for every object?

    I'm hoping to find a solution for this problem. Every help is much appreciated.


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