On 28/10/2013 at 11:37, xxxxxxxx wrote:
I'm doing some projection mapping and would like to do some real time prototyping. Ideally I would like to have two view panels updating as the timeline plays through. I don't mind too much about view port slowdown for the prototyping part, I just could do without rendering content for multiple projectors every time I need to test something.
I can't see anything obvious in the documentation of which I can access or activate a view panel. Is this something I can achieve in Python or am I chasing an impossible dream.
On 28/10/2013 at 12:18, xxxxxxxx wrote:
I seem to have found my answer:
c4d.DrawViews() seems to do exactly as I want and as expected the view port speed pretty much halves with an extra view. If anyone has any optimised ideas of how to do this I'm open.
On 28/10/2013 at 13:53, xxxxxxxx wrote:
c4d.DrawViews() is the recommended method to re-draw an editor view. There are many different
ways it can act depending on its flags, so make sure to look through them thoroughly.
On 28/10/2013 at 15:13, xxxxxxxx wrote:
Thanks Niklas, I'll have a look!