Update two view panels

On 28/10/2013 at 11:37, xxxxxxxx wrote:

Hello there.

I'm doing some projection mapping and would like to do some real time prototyping. Ideally I would like to have two view panels updating as the timeline plays through. I don't mind too much about view port slowdown for the prototyping part, I just could do without rendering content for multiple projectors every time I need to test something.

I can't see anything obvious in the documentation of which I can access or activate a view panel. Is this something I can achieve in Python or am I chasing an impossible dream.

Thanks

Adam

On 28/10/2013 at 12:18, xxxxxxxx wrote:

I seem to have found my answer:

c4d.DrawViews() seems to do exactly as I want and as expected the view port speed pretty much halves with an extra view. If anyone has any optimised ideas of how to do this I'm open.

Thanks

Adam

On 28/10/2013 at 13:53, xxxxxxxx wrote:

c4d.DrawViews() is the recommended method to re-draw an editor view. There are many different
ways it can act depending on its flags, so make sure to look through them thoroughly. 🙂

Cheers,
-Niklas

On 28/10/2013 at 15:13, xxxxxxxx wrote:

Thanks Niklas, I'll have a look!