Update two view panels



  • On 28/10/2013 at 11:37, xxxxxxxx wrote:

    Hello there.

    I'm doing some projection mapping and would like to do some real time prototyping. Ideally I would like to have two view panels updating as the timeline plays through. I don't mind too much about view port slowdown for the prototyping part, I just could do without rendering content for multiple projectors every time I need to test something.

    I can't see anything obvious in the documentation of which I can access or activate a view panel. Is this something I can achieve in Python or am I chasing an impossible dream.

    Thanks

    Adam



  • On 28/10/2013 at 12:18, xxxxxxxx wrote:

    I seem to have found my answer:

    c4d.DrawViews() seems to do exactly as I want and as expected the view port speed pretty much halves with an extra view. If anyone has any optimised ideas of how to do this I'm open.

    Thanks

    Adam



  • On 28/10/2013 at 13:53, xxxxxxxx wrote:

    c4d.DrawViews() is the recommended method to re-draw an editor view. There are many different
    ways it can act depending on its flags, so make sure to look through them thoroughly. 🙂

    Cheers,
    -Niklas



  • On 28/10/2013 at 15:13, xxxxxxxx wrote:

    Thanks Niklas, I'll have a look!


Log in to reply