Setting doodle options

  • On 14/10/2013 at 02:27, xxxxxxxx wrote:

    I want to set the Load Bitmap option of a Doodle Object.
    I can do that by using a CallButton, but then the user has to select a bitmap.
    I want to do it automatically, so set the bitmap using python.

    Looking at the Doodle Object, it seems a hidden Tag is connected to the object, storing all the information(?).

    <c4d.BaseTag object called 'Doodle Image/Doodle Image' with ID 1022211 ...>

    So it would seem to me that the bitmap information is also stored somewhere in the tag.
    But where?
    Below script gave me some information.
    I searched H and RES files to get more information, but so far I do not get the bitmap information.

    Any thoughts?

        doodleobj = doc.SearchObject("Doodle Object")
        bc = doodleobj.GetDataInstance()
        link = bc.GetLink(1002)
        print link
        if (link) : 
            print link
            print "name:", link[c4d.ID_BASELIST_NAME]
            print "link:", link[c4d.DOODLEOBJECT_IMAGE]
            print link.GetType()

  • On 14/10/2013 at 22:36, xxxxxxxx wrote:

    This is unfortunately not possible. The bitmap is stored in an internal
    member of the tag. Bitmaps can not be stored in containers.


  • On 15/10/2013 at 03:04, xxxxxxxx wrote:

    Ok, thanks.

  • On 24/10/2013 at 01:38, xxxxxxxx wrote:

    Well, in theory, you could implement a CustomDataType that holds a Basebitmap. That way, you could put it into a BaseContainer. But I'd say: too much work for too little benefit.

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