On 13/10/2013 at 08:00, xxxxxxxx wrote:
Python, R 14/15, Windows
Hi,
I have got a little ShaderData plugin. I would like to get hold of the BaseObject the current
ShaderData.Output() pass is being called for. Actually I do not need the BaseObject itself, only
its global matrix. I suppose I have somehow to use the ray hitid pointer of the BaseVolumeData,
but i cannot find anything specific in the python or cpp sdk. Is that even possible in python,
considering that there are missing several rendering related classes ?
Thanks for your help,
Ferdinand