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On 13/10/2013 at 08:00, xxxxxxxx wrote:
Python, R 14/15, Windows
Hi,
I have got a little ShaderData plugin. I would like to get hold of the BaseObject the current ShaderData.Output() pass is being called for. Actually I do not need the BaseObject itself, only its global matrix. I suppose I have somehow to use the ray hitid pointer of the BaseVolumeData, but i cannot find anything specific in the python or cpp sdk. Is that even possible in python, considering that there are missing several rendering related classes ?
Thanks for your help, Ferdinand
On 13/10/2013 at 08:52, xxxxxxxx wrote:
Unfortunately you can not retrieve the object from a VolumeData in Python.
Cheers, -Niklas
On 13/10/2013 at 09:33, xxxxxxxx wrote:
That is unfortunate, but thanks for the quick reply.
Happy rendering, Ferdinand