BaseObject form VolumeData

On 13/10/2013 at 08:00, xxxxxxxx wrote:

Python, R 14/15, Windows


I have got a little ShaderData plugin. I would like to get hold of the BaseObject the current
ShaderData.Output() pass is being called for. Actually I do not need the BaseObject itself, only 
its global matrix. I suppose I have somehow to use the ray hitid pointer of the BaseVolumeData, 
but i cannot find anything specific in the python or cpp sdk. Is that even possible in python, 
considering that there are missing several rendering related classes ?

Thanks for your help,

On 13/10/2013 at 08:52, xxxxxxxx wrote:

Unfortunately you can not retrieve the object from a VolumeData in Python.


On 13/10/2013 at 09:33, xxxxxxxx wrote:

That is unfortunate, but thanks for the quick reply.

Happy rendering,