popup like alert("...");

On 11/10/2013 at 14:21, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r14 
Platform:   Windows  ;   
Language(s) :     C++  ;

Hi there,

i am wondering if and how it is possible to add a simple dialog box to an object plugin. just a window with a message and an "ok"-button.

any input highly appreciated :)

thanks in advance,

On 11/10/2013 at 15:13, xxxxxxxx wrote:

Hi ello,

you can catch the press of a button on your object's description (parameters in the AM) by
overriding NodeData::Message() and catching the MSG_DESCRIPTION_COMMAND message.

> Bool MyObjectPlugin::Message(GeListNode* node, LONG type, void* p_data) {
> DescriptionCommand* data = reinterpret_cast<DescriptionCommand*>(p_data);
> if (data && data->id == MYOBJECTPLUGIN_BUTTON) {
> MessageDialog("My Button was pressed!");
> }
> }
> return SUPER::Message(node, type, p_data);
> }

Messages are sent from the main thread. You can safely perform GUI operations.


On 11/10/2013 at 15:29, xxxxxxxx wrote:

thank you very much!