On 07/10/2013 at 19:25, xxxxxxxx wrote:
I'm trying to get a mesh on a current frame, and do like a current state to object so I have that object at that frame, just that mesh(no tags).
I've been using dupObj=c4d.utils.SendModelingCommand(c4d.MCOMMAND_CURRENTSTATETOOBJECT, [obj])
However, there are times(namely when a mesh is bound or deformed via the skin deformer, or some other stuff where I run into two problems:
1. I get a hierarchy, so the dupe is in a null.
2. It still has the weight tag, and so when I remove the weight tag, it goes back to the bind pose.
So my question is what is the best way to just completely bake it down to the deformed state so I'm left only with a mesh and no tags(they are not needed in my case)? Is there a better way or a more useful command I can use to get what I'm looking for?