On 05/09/2013 at 03:48, xxxxxxxx wrote:
Cinema 4D Version: R13+
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
I am a bit overwhelmed by how I might add a Global Illumination (GI) post effect to the RenderSettings (RenderData). I see how to get it from posts here but adding one is a bit vague. Do I just do this:
BaseVideoPost* pBVP = BaseVideoPost::Alloc(VPglobalillumination); //... Allocation error check pRenderData->InsertVideoPostLast(pBVP);
Is that it?