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On 01/09/2013 at 13:40, xxxxxxxx wrote:
hey
i generate a object plugin with an hidden children structure.
by selecting in the viewer - i select only a child of my main object
- is there a way to change the selecting to the main object
- is there a way to check if the selected object has is an a hostory of an object from type XX
Thanks
On 01/09/2013 at 16:53, xxxxxxxx wrote:
Depends on what you do mean with hidden child structure :
1. a cache containing multiple objects 2. actually a list of hidden nodes parented with the GeListNode attached to your plugin
With selecting you mean displaying the description of one of these childs instead of the parent nodes description I suppose ? The easiest way to override selections is a MessageData plugin, simply listen to EVMSG_CHANGE and cache your the current selection state (in your case the object selection). Then update the selection using the cache as a reference ( remove objects of type of your plugin and insert the nodes you want to insert instead ).
ObjectData.Message() does not receive attribute/object manger selection state related messages (at least I am not aware of one), but you can of course always read the nodes (n)bits in your plugin class to react to selection states.
On 02/09/2013 at 00:16, xxxxxxxx wrote:
Thanks for your reply
I talked about No 2 and with selecting I mean the Choose the Objects and i Need to change the Selektion to the objectplugin object
On 02/09/2013 at 06:22, xxxxxxxx wrote:
well, as I said, go for a MessageData plugin.