On 31/08/2013 at 07:24, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
I feel a bit guilty asking this one as I've gone in circles on similar subjects previously. But...
How does the vertex map tag do it's drawing? Is that done through a SceneHook, using DrawPolygon()?
I'm wishing to draw a similar vertex-map-style shading where a colour is interpolated between points on polys. And the only reference I've found doesn't really answer how it's done.
My experiences with drawing polygons has been somewhat mixed. Some ways seem very slow, while other ways are limited in their scope. Is DrawPolygon() the only way to really achieve vertex-map style colouring?