On 27/08/2013 at 11:23, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
how do I turn something like this:
// Below = reference to my ObjectData plugin from inside // another DescriptionToolData plugin. The reference is valid. MYPLUGINOBJECT MyPlugin;
to a BaseObject? As In:
BaseObject *obj = (BaseObject* )MyPlugin; // I'm sure the above isn't right, // though it does compile!
How is this done properly?