On 24/08/2013 at 12:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Windows ;
Language(s) : C++ ;
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I'm trying to set the background color of an EditText gizmo in a GeDialog plugin to white.
But there seems to be a layer (or something else) between COLOR_BG, and COLOR_TEXT_EDIT, that I can't find in the docs.
GroupBegin(0,BFH_LEFT,2,0,"MyTextGroup",0);
{
AddEditText(1001, BFH_SCALEFIT,400,15,0);
SetDefaultColor(1001, COLOR_TEXT_EDIT, Vector(1,0,0)); //Sets the color of the text
SetDefaultColor(1001, COLOR_TEXTFOCUS, Vector(0,1,0)); //Sets the color of the cursor line when typing text
SetDefaultColor(1001, COLOR_BGSELECTEDTEXT, Vector(0,0,1)); //Sets the color of the background(only the text bg) when text is selected(highlighted)
SetDefaultColor(1001, COLOR_FGSELECTEDTEXT, Vector(0,0,0)); //Sets the color of the text (only the text bg) when it's selected(highlighted)
SetDefaultColor(1001, COLOR_TRANS, Vector(0,0,0)); //Sets the background color behind the text(normally it's transparent)
SetDefaultColor(1001, COLOR_BG, Vector(1,1,1)); //Sets the BG color to white..
//But there is still some mysterious grey layer in there!?
}
GroupEnd();
-ScottA