On 23/08/2013 at 12:57, xxxxxxxx wrote:
When my generator object is made editable, I'd like to transfer some animated tracks on the generator to objects in the generated hierarchy.
I tried catching c4d.MSG_EDITABLE_END, creating new animation tracks on the objects in the cache, and setting the cache to dirty, but it seems like any modifications to the cache here don't affect the objects created when the generator is made editable.
Is there any way to achieve what I'm after?
On 09/09/2013 at 02:40, xxxxxxxx wrote:
Afaik there is no way to recognize when your object is made editable. Couldn't you just place
the tracks directly on the objects so that you internally use the representation that is desired
after your object is made editable?