Smooth splines with thousands of segments

On 23/08/2013 at 09:30, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   r14 
Language(s) :     C++  ;

I am generating a spline, each segment of which tracks motion in the kinect-collected clouds. There are thousands of segments in the spline. Due to the kinect noise, the segments are very jerky. Is there anything in cinema4dsk that would help me smooth this data (besides setting spline type, uniformity etc)?



On 25/08/2013 at 08:59, xxxxxxxx wrote:

Isn't this more like a general c4d question than a development questions?


On 25/08/2013 at 14:35, xxxxxxxx wrote:

I am generating splines in my own C++ plugin, so I am looking for a solution in that realm. However, if there is a solution using general Cinema 4d tools, I would like to hear about that too.



On 25/08/2013 at 14:52, xxxxxxxx wrote:

Not sure what you do expect performance wise, but have you tried SMC with the spline interpolation command (i think it is called 'round' ) ?