Xcode project separate builds?



  • On 22/08/2013 at 05:22, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R13+ 
    Platform:      Mac OSX  ; 
    Language(s) :     C++  ;

    ---------
    On my MacBook, I have installed Xcode 4.6.3 and used the R13 (for now) cinema4dsdk xcode project as a template for my plugin but instead of one composite build for 64 and 32 bit, it has individual builds for each.  Is this how it works now with Xcode or is this new to R13+ in Xcode?  Is there some way to get it to make the composite build?



  • On 23/08/2013 at 03:30, xxxxxxxx wrote:

    And to qualify: No, I cannot install 3.2.6 (nor do I want to go through the frustrating process that might make it possible).  I am on OS 10.8.



  • On 25/08/2013 at 03:29, xxxxxxxx wrote:

    Originally posted by xxxxxxxx

    <ADDRESS>
    User Information:
    Cinema 4D Version:   R13+ 
    Platform:     
    Mac OSX  ; 
    Language(s) :    
    C++  ;

    ---------
    </ADDRESS> On my MacBook, I have installed Xcode 4.6.3 and used the R13 (for now) cinema4dsdk xcode project as a template for my plugin but instead of one composite build for 64 and 32 bit, it has individual builds for each.  Is this how it works now with Xcode or is this new to R13+ in Xcode?  Is there some way to get it to make the composite build?

    If you use the R13 SDK, it will create 32 & 64 builds in Release mode (and that is automatically put into one dylib). In debug you can decide if you want a 32 or 64 bit build (to speed up the build process we avoid creating all versions).

    Note that R14 doesn't support 32 bit anymore and that even for R13 it doesn't make sense to support 32 bit these days from my pov. The only Macs just supporting 32 bit had been the (first) 2006 MacBook and the Mac mini (with the Core Solo cpu), if memory serves me well.

    Best regards,

    Wilfried


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