On 21/08/2013 at 09:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13-R14
Platform: Windows ;
Language(s) : C++ ;
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How would you go about to serialize a spline? That is get hold of all the data needed in order to recreate it? No cloning / copying here. I might want to store the data in a disc file, and read this file later, in order to create an exact copy. I am just after what data to collect and how.
This is an example:
Edited:
To sum it up: What spline properties do I need to know, in order to create an identical spline programmatically?