On 31/07/2013 at 11:16, xxxxxxxx wrote:
There is this little green navigation cross that displays the pivot for rotations in a viewport ("point of interest").
I can change it easily enough with
But while this is working functionally, the green cross in the viewport does not move visually. At least not until I actually navigate in the view - then it snaps into the correct location.
I tried to update via messaging, viewport, and events. None of the following update methods yields any result:
c4d.DrawViews (c4d.DRAWFLAGS_ONLY_BASEDRAW | c4d.DRAWFLAGS_NO_THREAD | c4d.DRAWFLAGS_NO_REDUCTION | c4d.DRAWFLAGS_NO_ANIMATION | c4d.DRAWFLAGS_FORCEFULLREDRAW, basedraw)
So - how is the green cross visually updated? Since the rotation pivot DOES change, the internal camera value is obviously correctly updated.