On 25/07/2013 at 10:52, xxxxxxxx wrote:
Cinema 4D Version:
Is there an _easy_ (and effective) way to blit one bitmap onto another? Basically, I'd like to have the
GeUserArea::DrawBitmap() method for a BaseBitmap or at least GeClipMap. There is GeClipMap::Blit(),
but I can only specify an offset for the bitmap to be blitted, and not scale it while blitting. I'd like to
avoid resizing the source clip map if there's a handy way to do the blitting but I couldn't find a
function for it in the SDK.