Blit bitmap on another

  • On 25/07/2013 at 10:52, xxxxxxxx wrote:

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    Cinema 4D Version:    
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    Is there an _easy_ (and effective) way to blit one bitmap onto another? Basically, I'd like to have the
    GeUserArea::DrawBitmap() method for a BaseBitmap or at least GeClipMap. There is GeClipMap::Blit(),
    but I can only specify an offset for the bitmap to be blitted, and not scale it while blitting. I'd like to
    avoid resizing the source clip map if there's a handy way to do the blitting but I couldn't find a
    function for it in the SDK.


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