On 18/07/2013 at 11:44, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) : C++ ;
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Hi,
I've created a tag plugin with a splineGUI in it. And I want to use the spline to control the rotation speed of the object the tag is on. Similar to the CMotion object.
-I can make the object rotate based on the first knot's Y value (or any one single knot's values).
-I can make the object rotation ramp up or ramp down using the Y values of the first and second knots
But how do I loop through the splineGUI in a frame-by-frame fashion like the CMotion splineGUI does. And then set the rotation speed of the object based on the spline's Y value at that specific frame?
-ScottA