On 16/07/2013 at 04:20, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14
Platform: Windows ;
Language(s) : C++ ; PYTHON ;
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hi,
are there somewhere some examples on how to properly recalculate bezier spline tangents if you
have to scale the tangents in context of the spline. the spline offset tool does that, it does respect
properly concavity and convexity of the spline (so that a tangent sitting in a 'dent' is scaled down
although it has been moved away from the spline objects pivot). i guess i have to calculate the
scaling factor with the difference of left and right control point tangent from its previous stage to its
current stage, but i have no clue how to begin. i have already constructed a list matrices for my spline
providing smoothed banking spline normals with parallel transport frames. i am trying to rebuild the
spline offset tool in some aspects.
thanks for reading and happy rendering,
ferdinand