On 04/07/2013 at 02:51, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
I'm pretty new to the C4D C++ SDK and I was wondering if there are any built in acceleration structures for doing nearest-neighbour searches (e.g. some kind of BSP tree)?
It feels like pretty basic functionality but I've searched both the SDK help and this forum without finding anything. Maybe I'm just blind ;)