On 02/07/2013 at 11:01, xxxxxxxx wrote:
Cinema 4D Version:
Does EffectorData::ExecuteEffector() represent a critical section? There is no such information in
the documentation, though I could imagine multiple objects making use of the same effector
invoking it from different threads at the same time.
Within ExecuteEffector(), I store the MoData passed to this method in the Effectors' members. If
the method is called from multiple threads at the same time, it will certainly screw things up.
Can someone cancel out my fears with this?