Showing subchannels by default (customgui)



  • On 02/07/2013 at 04:38, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R12-R14 
    Platform:   Windows  ; Mac  ;  
    Language(s) :     C++  ;

    ---------
    Hi people,

    I'm working on a custom datatype which consists of a slightly modified ImageButton and two comboboxes, which are added as subdescription inside CustomDataTypeClass::_GetDescription(). Now I'm wondering how it is possible to show these subchannels by default like it's done with the Vector datatype. Is there a flag or something?

    Greetings,
    Satara



  • On 02/07/2013 at 05:39, xxxxxxxx wrote:

    Ok I realized that Vector is a bad example. Because it only uses a subdescription so disabling of subchannels is not possible there. But there should still be the possiblity to change the value of "Show subchannels" programmatically..



  • On 02/07/2013 at 08:07, xxxxxxxx wrote:

    Ok seems that nowhere in CINEMA subchannels are on by default. I will remove the subdescription and create everything in the custom gui manually similiar to the spline datatype. Thanks anyway!



  • On 02/07/2013 at 08:15, xxxxxxxx wrote:

    i am not 100% sure in which context you do understand subchannels here (that is why i did delete my first posting), but the alternative subchannel gui is implemented as a separate customgui. you can find an example in the cloth tag.

    ...modules\mocca\clothilde\res\description\clothtag.res	6,00 KB	23.08.2012 19:44:28
    59  VECTOR CLOTH_WIND_DIR     { UNIT METER; CUSTOMGUI SUBDESCRIPTION; STEP 0.1; }
    


  • On 02/07/2013 at 08:32, xxxxxxxx wrote:

    Thanks for the example. I already checked out the SUBDESCRIPTION customgui, but it doesn't work for me because in my case the comboboxes are the subchannels (the content of the bitmapbutton depends on the comboboxes). If I use SUBDESCRIPTON my custom gui isn't display but only what I add in _GetDescription().


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