On 23/06/2013 at 07:56, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
I may have a few queries on SceneHooks coming up, though am trying to work a few issues out myself first. But one that's always bugged me, and the first question for here:
why would a scenehook hold up things like selecting points/polygons etc? What should I use, and where, to prevent it from doing anything in these modes?
I can use GetMode() to get the docs mode etc, but I don't know how I can use that to make any difference when it comes to whether it runs or not. I only want the scenehook to be 'active' when in Mobject/Mmodel and when my plugin object is selected (which I can do by checking it's instance or getting it's type).