active Objects SELECTIONORDER

On 08/06/2013 at 04:20, xxxxxxxx wrote:

Hi

I try to create objects with inexcludelist to save selection of objects

I try to active object by

doc = c4d.documents.GetActiveDocument()
				imax = node[c4d.FG_Fixtures].GetObjectCount()
				i=0
				c4d.CallCommand(100004767)
				while (i < imax) :
					op = node[c4d.FG_Fixtures].ObjectFromIndex(doc, i)
					doc.SetActiveObject(op, mode=c4d.SELECTION_ADD)
					c4d.EventAdd()
					i=i+1

but when i grap the active objects by

	allactivefixtures = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_SELECTIONORDER)

the order of active Objects is not the same

has one an idea ?

On 08/06/2013 at 04:37, xxxxxxxx wrote:

I have never used that special flag yet, but if you just want to retrieve the order of the
Objects in your InExlcude list, why don't you store that order in a class reference and
just select the objects as a visual clarification for the user if needed.
_
_