On 02/06/2013 at 14:09, xxxxxxxx wrote:
I'll try to answer this, but if I get anything wrong others will correct me. It's complex unfortunately.
1. Xcode is free and comes with OSX, or can be downloaded from Apple.
2. To compile for R13 the official Maxon position is that you need Xcode 3. Xcode 3 will run on OSX 10.5 or later (possibly even earlier) but - and this is a problem - is not simple to install on OSX 10.7 (Lion) or later. You *cannot* use Xcode 3 to build for R14.
3. To compile for R14 you need Xcode 4. That runs on OSX 10.6 (Snow Leopard) or later.
4. To run C4D R14 itself, however, you need OSX 10.7 or later, but you can run R13 happily on that as well.
So. You must have a Mac running Lion or Mountain Lion if you want to build and test for R14. Xcode 4 runs well on that and will build R14 plugins just fine.
But what to do about R13 on such a machine? You have two choices: either install Xcode 3.2 alongside Xcode 4, or get Xcode 4 to build R13 plugins.
Apparently it is possible to make Xcode 3.2 run on Lion, but I couldn't get it to work. Eventually after a lot of trying other methods, we (David O'Reilly and I) did get Xcode 4 to build X-Particles for R13.
Whatever you do, you're in for an interesting time if you want to support R13 and R14 on a single Mac. That's why I said that I use a Macbook to compile for R13, I still do that for all my other plugins (though I'll be switching them to Xcode 4 eventually). To build plugins for R14 I had to buy a new iMac running Lion, that's why I don't do R14 builds on the Macbook.
People will buy your plugins if they do something that Cinema does not, or if they do it better than Cinema. It's like anything else though, you need to build a rep for decent, stable plugins that work. So it's probably best to start with a couple of freebies and see how it goes from there.