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On 30/05/2013 at 05:36, xxxxxxxx wrote:
User Information: Cinema 4D Version: R14 Platform: Windows ; Language(s) : C++ ;
--------- Hi Folks,
in my object plugin I'm now going through the motions of trying to save some of the variables etc used in the object's class. I use the Write() function to do the following:
//Just Fyi: there's a struct outside the class with a Vector in it, hence the VecStruct.MyVector[]. virtual Bool Write(GeListNode *node, HyperFile *hf) { hf->WriteVector(VecStruct.MyVector[1]); return TRUE; } // and in my read I use: virtual Bool Read(GeListNode *node, HyperFile *hf, LONG Level) { hf->ReadVector(&VecStruct.MyVector;[1]); return TRUE; }
But when I try to compile the above it gives me the following compile error:
"error C2664: 'HyperFile::ReadVector' : cannot convert parameter 1 from 'double *' to 'Vector *'"
Why am I unable to use the ReadVector() when using the WriteVector() to save it initially?
WP.
On 30/05/2013 at 07:29, xxxxxxxx wrote:
What is MyVector? If it is a Real[3] then you are doing it incorrectly. Make it a literal Vector member of the class. Or, at the least, enclose VecStruct.MyVector[1] in parentheses:
hf->ReadVector(&(VecStruct.MyVector[1]));
On 30/05/2013 at 17:39, xxxxxxxx wrote:
Eh. You're right. I should have looked at my Struct a little closer. I thought it was a Vector but it isn't, it's a vector of Reals.
Thanks Rob.