Effector into Cloner

  • On 20/05/2013 at 15:08, xxxxxxxx wrote:

    Im trying to use code to put an effector into the cloners effector list. I found the cloners effector list can be called with c4d.ID_MG_MOTIONGENERATOR_EFFECTORLIST. I didn't find anything in the documentation although im sure its something simple. Any ideas?


  • On 21/05/2013 at 01:00, xxxxxxxx wrote:

    read c4d.InExcludeData

  • On 21/05/2013 at 08:20, xxxxxxxx wrote:

    got it, thanks again little devil!

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