Fov

On 15/05/2013 at 07:49, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R14+ 
Platform:   Windows  ;   
Language(s) :     C++  ;

---------
 I am trying to get the fov:

BaseDraw* editor = doc->GetActiveBaseDraw();
if (!editor)
       return false;
  m_camera= editor->GetSceneCamera(doc);

BaseContainer *data = m_camera->GetDataInstance();

Real fov_h=data->GetReal (CAMERAOBJECT_FOV);
  Real fov_v=data->GetReal (CAMERAOBJECT_FOV_VERTICAL);

but fov_h, fov_v is always==0. What could I be doing wrong?

Edit: I seem to have worked out what to do to get the fov.

I would also like to get hold of the clipping planes and frustum (as in OGL) is are these values available somewhere?

Markus

On 15/05/2013 at 09:29, xxxxxxxx wrote:

So, how did you get the FOV?

On 15/05/2013 at 10:42, xxxxxxxx wrote:

Originally posted by xxxxxxxx

So, how did you get the FOV?

basically

GeData fov_h;
  m_camera->GetParameter(DescID(CAMERAOBJECT_FOV), fov_h, (DTYPE_REAL, DESCFLAGS_GET_0));

On 15/05/2013 at 10:50, xxxxxxxx wrote:

you have to calculate the view cone by yourself.  it is pretty simple math.

http://forums.cgsociety.org/showpost.php?p=7573932&postcount=3

On 16/05/2013 at 03:43, xxxxxxxx wrote:

How does this work for parallel projections?

On 16/05/2013 at 04:44, xxxxxxxx wrote:

zoom = 1024/units

On 16/05/2013 at 06:36, xxxxxxxx wrote:

Sorry, how does that related to the frustum?

On 16/05/2013 at 08:56, xxxxxxxx wrote:

It doesn't, as a parallel camera doesn't have a frustum.
You work with the zoom for coverage where the base 1024
is a zoom of 1.

On 16/05/2013 at 09:53, xxxxxxxx wrote:

I see, so the width of the world that I can see in the view is 1024 units