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On 12/05/2013 at 16:02, xxxxxxxx wrote:
User Information: Cinema 4D Version: Platform: Language(s) : C++ ;
--------- I'm trying to display the menu items in the description of the Connector Object in my dialog. I can successfully extract the names of the items, but the icons are not included. In a dialog, they are added by appending an &iXXX to the name of the element where XXX is the ID of the icon. But they are not included in the cycle container. Where are they stored?
do { BaseObject* op = BaseObject::Alloc(pluginid); if (!op) break; AutoFree<BaseObject> free(op); AutoAlloc<Description> desc; if (!op->GetDescription(desc, DESCFLAGS_DESC_0)) break; BaseContainer temp; AutoAlloc<AtomArray> arr; const BaseContainer* param = desc->GetParameter(FORCE_TYPE, temp, arr); if (!param) break; const BaseContainer* cycle = param->GetContainerInstance(DESC_CYCLE); if (!cycle) break; GePrint("Getting 'Type' items:"); LONG i = 0; LONG last_id = -1; while (true) { LONG id = cycle->GetIndexId(i++); if (id == NOTOK) break; String name = cycle->GetString(id); if (name.Content()) { if (last_id < 0) last_id = id; GePrint(" " + name); AddChild(CMB_TYPE, id, name); } } SetLong(CMB_TYPE, last_id); } while (0); LayoutChanged(CMB_TYPE);
The output is:
Getting 'Type' items: Hinge Cardan Ball and Socket Ragdoll Slider Twist Slider Planar Box Wheel Suspension Fixed
I actually expected it to be
Getting 'Type' items: Hinge&i180000011 Cardan&i180000161 Ball and Socket&i180000162 ...
and so forth.
Thanks in advance! -Niklas
On 12/05/2013 at 16:24, xxxxxxxx wrote:
the & notation is just a packed value format for the resource syntax. search for desc_items in the cpp sdk, it is a list of the various ids attached to a description element the cycle symbols seem to be stored in a separate container.
On 12/05/2013 at 16:59, xxxxxxxx wrote:
Thanks Ferdinand, the DESC_ITEMS tip was great! I haven't seen the DESC_CYCLEICONS item so far which is the solution to the problem.
Best, -Niklas