On 06/05/2013 at 13:00, xxxxxxxx wrote:
no this will not change the order of execution. But it allows you to change any data (such as
the values of instance variables that are not shown in the description of an object). You have to
get the priorities right. Cinema executes generators sequentially, so if you want the one generator
to be finished before the other, you have to put the one in a higher position than the other.
Another way would be to calculate the data in an Execute() pass and retrieve this information
in GetVirtualObjects(). But I think this would disallow you to use objects as input (children, like
the HyperNURBS for example uses it's child-object as input). If this is a requirement, it will probably
not be an option.